Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N3tLy-hTJsv-YYCpT-AsxdS-tadyC | 8/20/7 | 61.8 | 0.59 | 2026-06-28 18:53:50 · 40m 22s | |
| CSGO-APYMr-ni8tS-CQuoE-peBeU-Y7edJ | 10/19/5 | 48.5 | 0.71 | 2026-06-28 18:13:07 · 34m 28s | |
| CSGO-9euKT-ECtQH-KGnHy-QTaec-vEkwG | 12/21/6 | 49.5 | 0.63 | 2026-06-16 19:09:38 · 50m 39s | |
| CSGO-fhhoa-69b76-pJCO4-GBunN-cHLHA | 10/18/6 | 64.6 | 0.76 | 2026-06-10 19:26:52 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.