Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wKNwA-VLuPS-7EM6z-iBsDL-SojoE | 18/10/4 | 96.2 | 1.50 | 2026-07-03 01:53:45 · 31m 27s | |
| CSGO-YPNKF-uK8f5-ezY6L-hEwfR-BSn2H | 29/11/5 | 120.5 | 2.13 | 2026-06-29 20:08:01 · 32m 44s | |
| CSGO-iA5MY-vGwdx-Hj3ZC-QjPqw-OfX2Q | 21/19/10 | 111.7 | 1.45 | 2026-06-29 10:34:39 · 39m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.