Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kh8m3-m3fGA-ksMu5-FOwoG-W9qRP | 9/16/9 | 74.7 | 0.70 | 2026-06-24 13:35:17 · 24m 9s | |
| CSGO-J2Uui-ZhzbX-S5Avi-bTeHm-7XmfO | 9/15/3 | 58.1 | 0.64 | 2026-06-23 20:30:41 · 26m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.