Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ffWsR-Dxp4Y-eGWZV-parT5-ZympQ | 14/17/7 | 80.8 | 1.09 | 2026-07-03 20:24:36 · 28m 19s | |
| CSGO-w3MtR-Wwyx9-WopuO-JWjyS-4kJ9P | 18/18/1 | 78.9 | 1.12 | 2026-07-03 19:22:53 · 42m 16s | |
| CSGO-CdAu5-AhnUz-zupai-s6pn4-VUPRO | 7/19/8 | 69.3 | 0.62 | 2026-07-03 18:29:00 · 36m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.