Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ys2qo-oJwBt-7wavs-qRLnJ-LdcNE | 15/16/4 | 74.5 | 1.05 | 2026-07-05 19:57:55 · 39m 25s | |
| CSGO-3eznY-w5rw6-iKTar-8vFeE-zT2JE | 9/17/12 | 73.5 | 0.85 | 2026-07-05 19:11:45 · 37m 30s | |
| CSGO-vtFQk-hhOMt-Fmmo9-CanfY-s6iPK | 12/19/10 | 60.9 | 0.95 | 2026-06-26 23:21:01 · 31m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.