Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K2MO2-4O7FP-M8ow3-9ZYzZ-NGXbD | 10/18/6 | 68.3 | 0.72 | 2026-07-07 22:45:51 · 28m 42s | |
| CSGO-zqWaM-iWPyA-kOOv5-SOsNn-a3acP | 22/11/4 | 114.3 | 1.76 | 2026-06-29 21:00:20 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.