Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U75Qd-c7QYD-2fkBi-yiDSn-dhLfN | 10/12/4 | 50.1 | 0.87 | 2026-06-29 20:29:14 · 35m 42s | |
| CSGO-LPEMx-jGBqv-KRf2e-Q6fkj-HuybE | 6/12/12 | 47.2 | 0.83 | 2026-06-27 16:36:05 · 29m 47s | |
| CSGO-Yasvk-rbmxs-uuQjp-8wJn6-2TryM | 11/18/4 | 64.6 | 0.81 | 2026-06-26 14:43:44 · 33m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.