Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KMJeK-qFzST-PPYfm-CreZD-YAPcF | 15/16/2 | 70.5 | 0.93 | 2026-07-03 11:58:29 · 33m 38s | |
| CSGO-txGPV-uFMAb-R8W6D-T3qo5-5K4VH | 15/18/7 | 80.7 | 0.89 | 2026-06-28 09:43:34 · 37m 48s | |
| CSGO-7c6Rp-CHxcx-WUWGP-eTVJC-Uc8zP | 11/15/2 | 56.0 | 0.84 | 2026-06-26 16:44:30 · 32m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.