Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cYmCh-cCRqh-Kzpfv-hW7Ue-PjNpP | 10/17/5 | 82.5 | 0.72 | 2026-07-03 19:58:35 · 28m 6s | |
| CSGO-PycGF-h7Wuc-h42S7-OjDpw-zWq7C | 17/23/11 | 73.7 | 1.00 | 2026-06-07 03:27:09 · 42m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.