Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BpXHL-2QyXf-uE7HP-utr8M-97V5F | 21/20/3 | 89.0 | 1.23 | 2026-07-07 20:25:48 · 33m 2s | |
| CSGO-3Svfv-XhZni-pqu3o-SBy6A-bzZAB | 10/10/2 | 62.4 | 0.98 | 2026-07-02 23:07:33 · 31m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.