Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O5qbM-4BMcR-aJEKC-kuGci-9hs8O | 15/19/3 | 68.2 | 0.86 | 2026-07-02 18:26:16 Β· 32m 15s | |
| CSGO-a9OJ8-qjEBE-Bwhw5-FtSW7-Mzi5P | 9/16/2 | 59.7 | 0.52 | 2026-07-01 16:41:13 Β· 27m 20s | |
| CSGO-5SjW6-QtMrj-Bttp3-4Q5M3-2zYUN | 17/18/3 | 86.4 | 1.15 | 2026-06-27 21:39:57 Β· 34m 44s | |
| CSGO-h5KZS-pSE2h-LZrLb-ivVQu-7MnQD | 13/14/7 | 79.7 | 1.05 | 2026-06-27 20:56:24 Β· 31m 29s | |
| CSGO-8NntJ-MQ2Ck-YpD45-coWFF-8J5RG | 14/11/4 | 74.0 | 1.17 | 2026-06-26 14:50:28 Β· 31m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.