Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vuZiN-2kVPx-EzTy3-4X3JV-eZhzO | 18/13/6 | 101.2 | 1.32 | 2026-07-05 18:14:44 · 31m 26s | |
| CSGO-YFPHz-DJSzY-2zUAE-3DjFx-UC9WB | 13/15/9 | 80.4 | 1.16 | 2026-07-04 15:22:48 · 25m 44s | |
| CSGO-FWraB-sZL85-sYFqn-Em2nr-BWRZQ | 26/14/2 | 100.7 | 1.58 | 2026-07-03 17:24:08 · 38m 34s | |
| CSGO-VhxFy-MHWMs-yAOTL-PsUDR-EJyXD | 15/12/4 | 77.8 | 1.25 | 2026-06-29 16:13:43 · 31m 12s | |
| CSGO-3ZPWx-A2syo-AxQRp-DirYN-9v4ZJ | 12/14/2 | 64.4 | 0.93 | 2026-06-29 15:33:38 · 33m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.