Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c4mL6-K76z3-aHWSb-wMBrj-LiHvM | 20/17/2 | 86.6 | 1.25 | 2026-07-06 13:29:24 · 32m 14s | |
| CSGO-837cR-miRN3-PAF9e-BGwew-zhJaA | 14/17/2 | 64.7 | 0.83 | 2026-07-05 11:19:39 · 31m 3s | |
| CSGO-UsU3V-DJMj5-jN3kt-peT8q-e3AkE | 15/18/3 | 74.5 | 1.00 | 2026-07-03 20:58:30 · 37m 38s | |
| CSGO-uoKhT-2ToAy-YUXPR-LCzrO-ZbaEC | 23/15/2 | 107.9 | 1.49 | 2026-06-27 17:22:20 · 40m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.