Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mvue7-qt5EY-eThQR-BvVXf-2PDRE | 12/12/7 | 85.6 | 1.20 | 2026-07-03 09:39:23 · 27m 36s | |
| CSGO-EVoOh-3Lp5t-uRxYL-uYUfP-LmztJ | 19/18/8 | 67.5 | 1.12 | 2026-06-27 00:34:50 · 54m 52s | |
| CSGO-qoRO9-NSTDT-CrZyR-6NrLZ-Uu8GJ | 19/16/9 | 109.1 | 1.42 | 2026-06-23 17:48:26 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.