Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zMDOn-fNpAv-PKpeM-Corvh-WtTGQ | 9/20/8 | 78.2 | 0.79 | 2026-07-05 00:13:37 · 35m 57s | |
| CSGO-6w9jh-iwnJ4-pbdi3-G3nVd-8EAkE | 19/13/1 | 93.8 | 1.42 | 2026-06-30 23:13:14 · 31m 56s | |
| CSGO-5OMJX-vcJhQ-cvuU9-F3SAk-AEVjM | 23/14/2 | 116.7 | 1.58 | 2026-06-30 22:09:27 · 31m 5s | |
| CSGO-UMtNz-NBBzR-WTYa6-yxxjn-FiywQ | 13/14/3 | 89.7 | 1.15 | 2026-06-21 20:31:13 · 27m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.