Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Ucpk-qSCpa-RXepD-2Ym3S-Ew4ZJ | 13/11/8 | 78.1 | 1.21 | 2026-07-04 10:59:37 · 25m 16s | |
| CSGO-yZh93-OFxQi-T6icE-UAy7W-462NF | 11/19/5 | 54.5 | 0.73 | 2026-06-26 09:38:35 · 38m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.