Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HsFn-hJKKT-GX8wA-OTTTJ-VnUaK | 19/15/6 | 97.2 | 1.52 | 2026-07-01 19:04:02 · 31m 11s | |
| CSGO-4Xo7e-S6Wvs-wT9yL-33zqn-LsXfE | 15/14/2 | 87.7 | 1.10 | 2026-06-28 19:39:16 · 27m 11s | |
| CSGO-Ef9uR-WaJSV-QeFnP-AU4DG-bJQBD | 12/19/5 | 59.3 | 0.75 | 2026-06-24 19:49:32 · 33m 48s | |
| CSGO-3SyYe-N2Nar-2HAqf-XM2Ka-Uu8GJ | 22/20/8 | 101.5 | 1.35 | 2026-06-24 19:11:06 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.