Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4U6Ba-GwAPt-bYfrd-EC5xb-ztZpG | 18/13/4 | 99.0 | 1.45 | 2026-06-28 19:46:54 · 33m 37s | |
| CSGO-Dqjy8-sTcdU-zAYZZ-4kX29-hd5yD | 19/18/4 | 76.9 | 1.17 | 2026-06-28 19:01:00 · 36m 32s | |
| CSGO-X7nxp-s7CAs-rjMwO-znvTP-LwSOG | 12/16/4 | 96.1 | 1.02 | 2026-06-28 18:00:58 · 26m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.