Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FNRVu-iySRO-6L5na-xwrKM-W8diK | 18/13/3 | 92.8 | 1.31 | 2026-07-06 16:39:25 · 27m 6s | |
| CSGO-kQBGR-G9KFp-GeJjB-zqRim-iXc3K | 24/13/9 | 109.6 | 1.65 | 2026-06-27 17:32:28 · 35m 59s | |
| CSGO-Nf3Zd-zxTko-BsVKy-XftWj-MPN2G | 21/11/9 | 118.6 | 1.79 | 2026-06-27 15:46:05 · 28m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.