Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yaOA3-Unfkm-VEnfH-RZwkK-xST8N | 9/18/4 | 58.7 | 0.60 | 2026-06-30 22:12:25 · 30m 35s | |
| CSGO-haS4N-ZYweG-rRtFN-JabOf-9jmMC | 9/14/5 | 73.2 | 0.80 | 2026-06-27 15:32:53 · 23m 33s | |
| CSGO-fcK9z-GVw7b-E5ioW-E8CkN-AoaAB | 6/14/2 | 43.6 | 0.50 | 2026-06-23 20:10:19 · 25m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.