Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YaqFT-skMDA-wknzM-NQLkS-BHLXL | 16/19/3 | 84.5 | 1.01 | 2026-07-02 20:31:47 · 39m 17s | |
| CSGO-HN5Vv-OSOSR-RyhWE-b9JY6-EqbcP | 21/16/3 | 101.9 | 1.43 | 2026-06-27 22:14:07 · 32m 50s | |
| CSGO-uKnm5-QDMTq-3BPxd-mo8kx-NrYbD | 10/13/1 | 72.2 | 0.82 | 2026-06-27 21:42:24 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.