Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yasxW-Q3npv-VJHft-mzYbW-FaFSQ | 6/19/7 | 46.2 | 0.48 | 2026-06-30 08:43:39 · 31m 47s | |
| CSGO-V4QSC-5ConH-3qN3K-TmREJ-wwqVQ | 8/13/1 | 70.9 | 0.64 | 2026-06-16 15:55:36 · 23m 1s | |
| CSGO-PVnFy-chREb-5PYOo-CbJtU-jvV9G | 7/6/0 | 81.9 | 1.23 | 2026-06-09 09:34:35 · 8m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.