Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8d2wt-M8Mc2-kwhao-EedoX-XvmHB | 12/8/6 | 78.8 | 1.31 | 2026-07-04 14:17:20 · 29m 6s | |
| CSGO-6ORmr-YqFDf-HtuDa-R4jtZ-h6QRO | 11/16/4 | 61.3 | 0.88 | 2026-06-29 20:04:29 · 35m 33s | |
| CSGO-7xVGS-SZfEt-XxL22-meoja-jPocG | 23/19/4 | 80.2 | 1.23 | 2026-06-24 20:00:06 · 49m 15s | |
| CSGO-jMXG3-4uCHD-RGGWW-dhHE3-vLJjC | 8/14/6 | 58.8 | 0.64 | 2026-06-24 19:27:02 · 30m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.