Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zbroV-jrFGv-9KvnO-2v7Sy-K2N6H | 13/15/2 | 76.7 | 0.99 | 2026-07-02 19:32:49 · 31m 27s | |
| CSGO-dHSS4-KpdHb-UDwoV-J7dZL-ZxqFF | 11/18/8 | 60.1 | 0.79 | 2026-06-26 21:03:21 · 40m 29s | |
| CSGO-QvvHc-z3fnv-OJAto-3Hree-84fGH | 7/7/4 | 66.1 | 0.99 | 2026-06-23 18:42:58 · 22m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.