Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zoBwM-MB3we-TM8L7-uZLuJ-HytKG | 10/17/5 | 66.2 | 0.87 | 2026-06-30 15:11:53 · 35m 41s | |
| CSGO-qcHjr-tEvVM-deqzB-CB47V-EQM6H | 13/18/4 | 57.1 | 0.78 | 2026-06-30 13:53:00 · 38m 33s | |
| CSGO-UxXtu-z8vUc-XB53V-hYqOH-CcyMM | 9/13/4 | 59.6 | 0.88 | 2026-06-27 11:59:50 · 22m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.