Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U8rNA-OvnnB-4qXdb-oX6PS-iQtWK | 6/9/2 | 54.6 | 0.73 | 2026-07-03 08:00:06 · 14m 38s | |
| CSGO-BPPoE-Mqi9y-Jdh4z-yLUfX-Bkb3K | 13/12/4 | 58.2 | 1.16 | 2026-06-29 21:17:48 · 35m 53s | |
| CSGO-EaGoM-Dc6Nd-Jpit2-5AvsW-462NF | 18/17/3 | 78.6 | 1.05 | 2026-06-29 11:52:07 · 32m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.