Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pC9Vo-3Pweh-o6ZDQ-Ows7Z-B6LHA | 11/20/4 | 69.1 | 0.66 | 2026-07-14 07:06:48 · 36m 35s | |
| CSGO-Pkm6Z-W3ncG-6zzXZ-QhRrD-Xo3mA | 14/13/6 | 80.1 | 1.20 | 2026-07-06 16:56:24 · 27m 47s | |
| CSGO-J9oEZ-dS6KO-GMDmV-qvRBE-cpEVF | 5/11/2 | 44.7 | 0.38 | 2026-07-01 13:44:37 · 9m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.