Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-73OiO-ZqjkP-JkjMW-h2Obm-at3NF | 15/12/7 | 80.0 | 1.29 | 2026-06-23 16:32:51 · 29m 54s | |
| CSGO-VErVk-uadjT-tMyUR-tTe7j-7iEBM | 23/20/12 | 86.7 | 1.27 | 2026-06-23 15:31:17 · 55m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.