Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iZsMQ-O25o9-MHvWo-3vKcx-V27vO | 10/21/6 | 66.2 | 0.60 | 2026-06-29 19:35:11 · 38m 34s | |
| CSGO-vOmLt-neeoL-ypLb3-HDnTi-G4R4M | 12/19/5 | 65.3 | 0.81 | 2026-06-29 18:44:52 · 40m 20s | |
| CSGO-DrTu3-wZSty-AWWJk-vtQuW-oQtWK | 9/16/5 | 58.2 | 0.71 | 2026-06-29 18:07:45 · 24m 38s | |
| CSGO-9LwmN-2HMGH-bVFEN-wfQqp-3De4D | 25/22/7 | 90.2 | 1.19 | 2026-06-26 19:48:53 · 47m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.