Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bx4wv-aq6WW-u7tnr-PrhEv-yqk2H | 12/12/8 | 79.7 | 1.14 | 2026-07-02 04:19:30 · 30m 11s | |
| CSGO-yeeex-yqy8c-QTZ9S-jMO5D-jJGrL | 18/17/5 | 85.6 | 1.17 | 2026-06-28 21:54:02 · 36m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.