Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BDFWt-7pmA9-TrAXH-z3c56-Vp8eD | 26/16/7 | 94.3 | 1.49 | 2026-07-02 21:04:24 · 46m 24s | |
| CSGO-Vji2c-DfFEV-2LuGv-invAa-NGXbD | 12/14/5 | 69.4 | 0.96 | 2026-07-02 20:27:49 · 30m 34s | |
| CSGO-tYRBW-5MOZd-ekLiM-HSuRv-Ght4N | 6/13/3 | 52.2 | 0.57 | 2026-07-02 19:32:17 · 28m 21s | |
| CSGO-iekXQ-DQcXS-ap6Th-zXDtF-zbZYO | 18/15/5 | 81.1 | 1.23 | 2026-06-30 20:35:24 · 40m 2s | |
| CSGO-cq2xc-9Cktf-FNJK2-KFOBh-LtjPK | 14/11/4 | 77.1 | 1.23 | 2026-06-30 19:59:48 · 30m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.