Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CFY3G-wUUaR-M7KGa-a4N2L-8HsiB | 11/19/1 | 52.0 | 0.60 | 2026-07-05 19:09:46 · 33m 25s | |
| CSGO-O83dT-9XP4J-6A7Gb-8SveD-Uc8zP | 15/21/6 | 75.7 | 0.89 | 2026-07-05 18:25:42 · 39m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.