Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CRAaA-ezn6Q-VqdLJ-saBvK-q8tCQ | 15/17/2 | 77.8 | 1.00 | 2026-07-04 15:14:55 · 34m 41s | |
| CSGO-VhV9A-BvyL6-UjUuO-xJETR-PRqmJ | 11/19/5 | 50.4 | 0.63 | 2026-07-04 10:59:36 · 38m 4s | |
| CSGO-AfdXP-baKZe-qqynk-F6qoZ-VmeqA | 16/5/3 | 91.8 | 1.75 | 2026-06-25 17:01:57 · 23m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.