Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cDxRc-XFfbx-uOza5-boVqb-pkiaB | 16/17/4 | 75.6 | 1.00 | 2026-07-03 13:26:01 · 37m 33s | |
| CSGO-MWEPq-4RXxv-tVCtN-WDs5v-JNCEB | 25/20/3 | 95.4 | 1.29 | 2026-07-02 15:12:06 · 47m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.