Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qRzZb-GZVU8-9Yneh-CM3Gt-z2dOQ | 16/14/6 | 77.9 | 1.21 | 2026-07-06 17:38:43 · 29m 50s | |
| CSGO-EKjBK-M4P7f-cUymk-hrGz9-dAoQD | 11/18/4 | 82.1 | 0.83 | 2026-07-03 16:30:24 · 23m 32s | |
| CSGO-TEGkM-yLLKf-Wkmp4-QJSuj-24wPB | 11/17/8 | 76.6 | 0.83 | 2026-06-20 19:50:40 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.