Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bsLiT-eL4UW-vcpCe-WSKOR-d7xbE | 9/17/8 | 58.6 | 0.74 | 2026-07-03 02:38:52 Β· 38m 13s | |
| CSGO-8ZzpF-eRGeJ-xUH2p-caFcT-3vKjC | 10/19/6 | 62.2 | 0.57 | 2026-06-28 20:51:24 Β· 36m 40s | |
| CSGO-mrw5q-J8Owa-VdOcD-zDDem-9D5qB | 13/5/3 | 106.5 | 1.71 | 2026-06-28 16:54:20 Β· 20m 19s | |
| CSGO-4rJDf-aNPoU-rWorh-9nXnO-WwrBE | 16/16/7 | 89.6 | 1.15 | 2026-06-22 20:59:00 Β· 33m 57s | |
| CSGO-qwtsj-9Txns-pXjsi-Ta76w-QWJeB | 19/18/6 | 85.2 | 1.10 | 2026-06-16 21:02:04 Β· 41m 28s | |
| CSGO-zLSVX-kN79d-LmU6v-8K3tH-9cEZG | 15/14/3 | 82.1 | 1.02 | 2026-06-16 20:25:07 Β· 34m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.