Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k9BpD-smBNr-ntwdO-qamPr-F4hCG | 4/2/0 | 19.1 | 0.35 | 2026-07-04 19:08:37 · 30m 32s | |
| CSGO-62SKR-LdV3p-MmUsC-9X36K-P9zkG | 9/14/2 | 37.3 | 0.71 | 2026-07-02 19:41:27 · 30m 44s | |
| CSGO-CosTG-3GT6c-JnECP-UYopM-xnCND | 20/12/6 | 97.1 | 1.55 | 2026-06-28 21:02:59 · 34m 18s | |
| CSGO-jxBof-ZS37v-25wZ6-MMDF2-OCjjD | 16/11/3 | 86.9 | 1.41 | 2026-06-27 15:40:53 · 26m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.