Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZfQMm-4O5LN-ujmAC-X23NX-oaM2G | 14/18/5 | 78.1 | 1.05 | 2026-06-29 20:29:45 · 33m 7s | |
| CSGO-FuGvf-5SLoQ-GEw5z-zrF4H-57wwQ | 20/11/7 | 136.1 | 1.90 | 2026-06-29 13:53:52 · 26m 37s | |
| CSGO-tU7zN-JNhwh-tXwjo-cbPOv-FhnEM | 6/16/2 | 63.4 | 0.43 | 2026-06-24 23:10:55 · 24m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.