Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-75kkZ-OLp5R-k3CKM-LeZzs-Q27vO | 15/14/3 | 83.2 | 1.09 | 2026-07-03 19:32:56 · 29m 48s | |
| CSGO-c7ZSc-QHimk-a6ceP-U2Tsv-QWJeB | 16/14/4 | 72.9 | 1.17 | 2026-07-02 19:57:44 · 34m 2s | |
| CSGO-dLKqw-DojRX-F8mzU-dBj8M-3cUiA | 19/16/6 | 87.1 | 1.24 | 2026-06-24 20:13:51 · 42m 12s | |
| CSGO-LDcJ9-UGqFF-2U6Bq-Jm574-8AF4C | 12/17/3 | 64.4 | 0.76 | 2026-06-16 19:44:42 · 33m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.