Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hdcXa-fonR8-qYMiD-SHvvA-n9ROG | 19/14/3 | 94.1 | 1.34 | 2026-07-05 18:47:20 · 31m 39s | |
| CSGO-P6zaP-5mkXD-mGoPF-roiqV-vvuvE | 11/19/8 | 67.7 | 0.76 | 2026-07-01 17:20:27 · 38m 55s | |
| CSGO-3vEou-DkpEp-FrAk4-5zSVv-EWtrD | 21/18/3 | 78.8 | 1.17 | 2026-06-18 18:29:34 · 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.