Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ou9J9-DRtjX-faU5u-8fy7B-NT2YP | 9/18/4 | 41.1 | 0.58 | 2026-07-04 17:13:08 · 35m 35s | |
| CSGO-8K3tW-NCRBv-Btnoi-zaVUf-KtcZH | 16/12/5 | 87.7 | 1.39 | 2026-07-04 14:29:56 · 35m 30s | |
| CSGO-Ov77z-Xx2Os-YFdLO-LFb69-nKMkO | 21/15/3 | 89.3 | 1.27 | 2026-07-04 07:15:17 · 40m 36s | |
| CSGO-p6YZz-ib4cJ-phr44-e3nmt-uMOcF | 19/13/7 | 85.3 | 1.46 | 2026-07-01 16:06:38 · 35m 46s | |
| CSGO-EYMHp-hPk2S-A2DKJ-xNibO-GHcVG | 7/14/2 | 35.6 | 0.61 | 2026-06-29 14:03:42 · 28m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.