Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uBkP9-sieba-iGWaC-27TaB-8TryM | 22/18/6 | 102.7 | 1.42 | 2026-06-26 19:11:13 Β· 42m 26s | |
| CSGO-uDK75-WW6zW-V6qFy-2nGUK-sbjsF | 19/20/9 | 91.4 | 1.12 | 2026-06-20 12:08:04 Β· 43m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.