Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t3Dbf-Wxn9A-n8ZM9-eH6WP-ab37M | 2/14/4 | 41.6 | 0.07 | 2026-07-01 21:50:09 · 21m 44s | |
| CSGO-VdCAY-4ioDA-CnwFU-kRP9Y-CZGOP | 22/22/10 | 76.1 | 1.07 | 2026-06-29 20:57:00 · 43m 48s | |
| CSGO-w9z2b-dt2AF-QUMFu-asHGK-6xUWJ | 14/14/5 | 61.2 | 1.14 | 2026-06-24 21:35:47 · 30m 40s | |
| CSGO-nWHY8-etcqj-6R2Ad-H8mPC-8TryM | 15/12/6 | 88.7 | 1.21 | 2026-06-23 21:32:57 · 35m 27s | |
| CSGO-RRC6Y-JWRQM-93rCN-PHVE4-ZqDZG | 15/20/5 | 62.5 | 0.87 | 2026-06-17 21:15:15 · 39m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.