Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bxC5d-6HtW9-WKdfs-rkAUU-EmG4C | 15/15/10 | 83.3 | 1.16 | 2026-06-29 19:50:32 · 34m 51s | |
| CSGO-rVddN-mfbEw-8nw2d-OKV5x-cMfrM | 12/3/0 | 89.0 | 1.81 | 2026-06-29 19:28:17 · 6m 53s | |
| CSGO-rSpTP-UK2kp-9PPbq-37Aek-24wPB | 26/12/5 | 121.7 | 1.83 | 2026-06-23 19:17:14 · 33m 34s | |
| CSGO-UfsjZ-UDRFt-HEUjZ-3iUpN-xbjsF | 7/15/2 | 60.1 | 0.54 | 2026-06-23 18:10:15 · 23m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.