Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jPaVU-Pt6LZ-aAO8A-NHQcW-QQksF | 17/7/3 | 104.9 | 1.69 | 2026-07-01 22:00:40 · 27m 5s | |
| CSGO-DEFzk-4bSrb-BahZb-tTf86-6z8aC | 14/20/5 | 63.3 | 0.86 | 2026-06-28 21:23:13 · 37m 9s | |
| CSGO-UoeHU-VbVbO-77kWF-2o2hk-DttiB | 16/24/7 | 66.7 | 0.87 | 2026-06-23 19:53:34 · 51m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.