Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FfUAR-Dv8LD-t9yFR-Enyqw-kfFnK | 18/13/6 | 81.4 | 1.36 | 2026-07-03 19:32:11 · 37m 28s | |
| CSGO-D6LyO-NZtZp-VwVoG-3YFMu-jWX9G | 14/7/8 | 108.1 | 1.75 | 2026-07-03 19:04:44 · 23m 57s | |
| CSGO-XF5Q7-Q6Jcr-VvMxb-W5BiF-zT2JE | 20/14/2 | 105.8 | 1.49 | 2026-06-28 12:36:47 · 36m 31s | |
| CSGO-VdQxC-apxot-65Zqv-iesuU-7FFdH | 13/9/6 | 81.5 | 1.42 | 2026-06-28 12:05:34 · 28m 8s | |
| CSGO-AXsUi-34Cix-HahMy-pZiy3-Sz8rN | 22/16/3 | 86.0 | 1.35 | 2026-06-27 18:39:44 · 41m 3s | |
| CSGO-3wskz-LUuK9-4L26m-zvKQb-RkuzF | 19/19/1 | 66.1 | 0.97 | 2026-06-27 10:09:31 · 49m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.