Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xFnBT-WaGfw-PuBB9-yaebN-cHLHA | 22/12/2 | 106.6 | 1.64 | 2026-07-01 11:56:04 · 34m 20s | |
| CSGO-AiGU8-SRjv7-WkEJk-qsrV8-DBF4C | 24/12/4 | 121.0 | 1.84 | 2026-06-30 19:55:09 · 27m 9s | |
| CSGO-mm3hk-cESHV-ibz5C-3Qfr8-69frM | 8/10/3 | 50.2 | 0.89 | 2026-06-17 12:30:08 · 25m 39s | |
| CSGO-kavWd-RK8qi-8zOZz-9TmjW-BRaJD | 20/5/2 | 130.4 | 2.14 | 2026-06-13 20:40:35 · 23m 47s | |
| CSGO-Ph9NL-vXD9k-jipBT-rHEXJ-9wFKO | 15/16/3 | 80.4 | 1.03 | 2026-06-11 20:33:26 · 36m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.