Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QaT94-D4iPF-bt2kP-o9TNC-8TryM | 8/15/3 | 59.2 | 0.66 | 2026-07-05 04:03:11 · 23m 16s | |
| CSGO-c6sdW-kqnDp-ufrcf-wvdrC-KKoJN | 13/16/4 | 82.9 | 0.96 | 2026-07-04 05:13:13 · 34m 2s | |
| CSGO-yJW3K-ZXVQT-cJzp7-YXLSu-j34uC | 15/19/4 | 82.9 | 0.88 | 2026-07-04 04:33:39 · 33m 36s | |
| CSGO-PeQPO-BeavZ-a5bPN-3fkTL-sbjsF | 14/11/4 | 84.2 | 1.31 | 2026-07-03 04:24:36 · 29m 58s | |
| CSGO-9OCOq-Hd3H6-h7GYi-2ddDF-FTBtG | 26/9/8 | 148.3 | 2.25 | 2026-07-02 18:07:08 · 26m 3s | |
| CSGO-Cdtxn-AW8i9-ekMqc-R8FW3-9L9PL | 19/10/7 | 109.7 | 1.61 | 2026-07-02 17:35:11 · 28m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.