Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ki5xh-t4wXM-pkZqE-z68Ko-qOijD | 15/13/4 | 93.3 | 1.23 | 2026-07-05 23:16:37 · 31m 29s | |
| CSGO-En2oA-6RCkv-Y6ASW-XzfZP-umXML | 13/5/9 | 94.9 | 1.68 | 2026-07-04 02:12:35 · 26m 2s | |
| CSGO-QLLCh-4UNM8-J58oo-9qN2s-MWjXM | 13/13/1 | 77.6 | 1.19 | 2026-07-04 00:55:12 · 18m 53s | |
| CSGO-ueRAC-pbTCc-B8oje-UWWVr-43JPJ | 23/15/10 | 117.6 | 1.65 | 2026-06-22 15:04:21 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.