Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3hhZR-VnRzj-fiY9u-LTxvz-vVkDA | 14/16/6 | 65.6 | 0.89 | 2026-07-04 08:33:04 · 36m 46s | |
| CSGO-A3FAV-797Jd-knnX3-V5tnD-OycBN | 23/15/3 | 92.1 | 1.38 | 2026-06-28 20:31:17 · 36m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.